AI Insights · Timothy · July 2021
Top Space Games in Australia Q2 2021: Performance Insights
Discover the performance trends of the top 5 space games on a unified platform in Australia during Q2 2021. Data from Sensor Tower reveals key insights on downloads, revenue, and active users.
During the second quarter of 2021, the top space games in Australia showed varied performance metrics across downloads, revenue, and active users. Here's a detailed look at each game's performance, based on data from Sensor Tower.
Solar Smash from PARADYME LIMITED saw a decline in weekly downloads, starting from approximately 21.3K in late March and ending at around 4.3K by the end of June. Weekly revenue also followed a downward trend, peaking at $283 in late March and decreasing to $70 by the end of the quarter. Active users mirrored this decline, dropping from 71.8K to 26.3K over the same period.
Galaxy Attack: Alien Shooter by ABI GLOBAL LTD. had relatively stable download numbers, with weekly figures fluctuating between 4.9K and 7.4K. Revenue peaked at $8.8K in late March and saw a low of $4.7K at the end of May, before rising again to $8.6K by the end of June. Active users remained steady, ranging from 19.7K to 23.4K throughout the quarter.
Galaxy Attack: Space Shooter from RocketAds Ltd experienced a consistent increase in weekly downloads, starting at 2.1K and reaching 3.2K by the end of June. Revenue fluctuated, with a notable peak of $2.9K in the third week of June. Active users steadily increased from 10.9K to 14.6K during the quarter.
Star Wars™: Galaxy of Heroes by Electronic Arts showed strong revenue performance, peaking at $93.6K in early May and maintaining figures above $55K throughout the quarter. Weekly downloads remained relatively low but stable, ranging from 1.2K to 2.2K. Active users fluctuated, peaking at 46.6K in early June and ending at 37.2K by the end of the quarter.
UFOMoney: Planet Eating Game from AI Games FZ saw a notable increase in downloads, starting at 131 in late March and peaking at 3.8K by the end of May. Active users followed a similar trend, increasing from 83 to 5.3K in early June, before declining to 1.5K by the end of the quarter.
For more detailed insights and analysis, visit Sensor Tower.